I don’t need another person to ask me about the weather or start explaining their life story unprompted. Most of the dialogue feels like small talk that you would have with the cashier at a coffee shop rather than neighborly banter. Many of the conversations I had with potential love interests felt surface-level, enough that it was a drag for me to get to know them in that first year. The bachelors and bachelorettes here bond with you in short, uninteresting cutscenes that try way too hard to ship you together. A Wonderful Life doesn’t put enough detail into relatable inner conflicts or complicated pasts for me to connect with. It’d be more exciting to nurture relationships if the characters had interesting backstories to invest in, but they just don’t. While I did enjoy my first full year, it didn’t intrigue me enough to want to make it all the way into old age. Each day takes about 25 minutes to play if you stay up until late evening, and since there are four seasons with 10 days each, it takes about 15 to 20 hours to finish a single year. That’s assuming you can stay invested for that long, though A Wonderful Life can last you 30 years of in-game time if you play until the end, so it appears to lean on the hope you will feel invested enough in raising your child to build your farm up over those years. The town, which will start to feel like its own character after a season or two, also changes in interesting ways as the years pass over six different “life chapters.” Townsfolk will age over time, new furniture and upgrades will become available, the dig site will expand, and other changes will slightly affect gameplay. However, one of A Wonderful Life’s highlights is its aging system, which encourages newlyweds to start raising a child into a functioning adult with their own hopes and dreams.
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